||A truly amazing game, similar to the old Stick fighter game, but will
not give all those 'ERR:MEMORY' errors- Leak free! Also smaller and faster.
Supports add-on fatality packs. (Multiplayer support via TI-link coming
KI Fatality Pack
||Fatalities pack for Killer Instinct. Includes grisly decapitations,
roastings and other things best left to the imagination.
(SIMCITY, ZSC1, ZSC2)
simcty83.zip (for TI-83)
||Quite possibly the only SimCity ever made for the TI-82. Has save/restore
with data file integrity checking, built-in multitasking capabilities (city
continues to grow while building and on selection screen), and about the
most complex AI that one can run on a TI82 at an acceptable speed. The
TI-82 and TI-83 versions are nearly identical; some program syntax is changed
slightly for compatibility with the 83.
||Small, simple, but an overnight hit at LTHS. The idea is to drop bricks
on the head of the Dean, who paces back and forth along the bottom of the
||In Daleks, you move about the screen, the evil monsters advancing toward
you with every step you take. The idea is to move in such a way as to make
them run into (and kill) each other. The only problem with this game is
it'll get very slow in later levels, a little CPU intensive for a TI-Basic
||If you've ever played Balloon Fight on the old NES, you'll know what
this one's all about. Basically, fly around trying to clobber the computer
opponent, while it tries to do the same to you. A fine game for its size.
(ZDATAEXC, ZX9EXE, ZSYSLINK)
||A program to help test takers help each other, if you know what I mean.
The calc-to-calc transfer routines should work, but I have not had the
chance to test them. Uses a seperate GetKey text-display module that can
be used with other programs. Saves to list variables. There's also an encryption
module out there somewhere, but I lost it because my calc's memory ran
out (this was before the days of my wonderful Parallel Link)!